Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #3844
Hall of Belated Fame Inductee  Sid Meier's SimGolf    View all Top Dogs in this genre
Strategy   Business

Rating: 8.43 (575 votes)

Sid Meier's SimGolf box cover

Sid Meier's SimGolf screenshot
Good movies are made by good directors, not big-name studios (although certainly the studios' deep pockets are necessary to fund ambitious projects). Hence, blockbusters from Disney, Miramax, Universal or any other studio would be nothing without the talented directors and crew behind them. Computer games are no different: great designers, not the companies themselves, are what guarantee a good game. It should come as no surprise to anyone, then, that the combined talents of Sid Meir and Will Wright – arguably some of the most well-known names in the industry today – should produce something special. That something special is Sid Meier's SimGolf, a veritable tour de force that combines Sid Meier's skills in crafting an accessible and challenging strategy game engine with Will Wright's by-now famous digital people from The Sims (which I actually don't think is a very good game).

Sid Meier's SimGolf is essentially a golf course/club simulation that lets you design your own courses, manage the golf club, and even play your own creation. The game automatically calculates the par for every hole you design, and shows you the route golfers will take. As soon as you open your first hole, golfers will begin to appear, and it won't be long before your course is full of flying miniature golf balls and amusing speech bubbles from golfers who talk in the now-legendary "Simese" speech The Sims fans will feel at home with. Similar to other please-the-consumer games like Theme Park and Rollercoaster Tycoon, you will have to pay close attention to the happiness of golfers. You must hire enough employees to maintain the course, provide golfers with drinks, and even hurry along those players who take too long on the hole (thereby upsetting other golfers who are waiting to play).

The more you expand your course and attract more golfers, more buildings and other options become available. In addition to a wide variety of terrain and trees to plant on the course, you will soon be able to build snack shops, marinas, resort hotels, and even holiday homes you can sell to rich members ("Silver Member" level and above). If your course is really attractive, you will even get a celebrity such as Jennifer Elopes to purchase a house – and watch their amusing antics on your course. Similar to SimCity, you will be awarded landmarks to place on the course once enough celebrities become happy customers.

Although designing courses is already a lot of fun, you have a more long-term goal as well: entice the golf championship board to host a tournament on your course. When that happens, you can use your very own pro golfer to compete for prize money in the tournament. Before you can host a championship, your course needs to conform to various specifications such as length of course, number of certain kinds of holes etc. The number of specifications your course fulfills determines the level of prestige – and hence prize money – of the championship. Each Sim golfer has his or her own name, personality, appearance and dialogue that are fully customizable.

As great as the game is, it is the numerous subtle touches from Sid Meier that elevate it from "outstanding" to "must-have". For example, you can make more money by pairing up golfers who share similar personalities (outgoing, playful, etc.). They will start the round happier and pay higher green's fees on the first hole. Golfers that you have paired up are also more likely to have a 'story' (i.e. an ongoing story between them, shown in the speech bubbles) than those automatically paired by the computer. With plenty of nuances and a constant challenge to get the difficulty level "just right" (i.e. neither too difficult as to frustrate golfers, nor too easy as to make them bored), golf on the computer has never been more addictive or interesting. Whether or not you play golf in real life, Sid Meier's SimGolf is a must-have if you enjoy business simulations or strategy games. Two thumbs up, and a venerable induction into our Hall of Belated Fame.

Reviewed by: Underdogs
Designer: Sid Meier & Will Wright
Developer: Firaxis
Publisher: Electronic Arts
Year: 2002
Software Copyright: Firaxis
Theme: Unique, Business, Design Tool
None that we know of
System Requirements: Windows XP
Where to get it:
Related Links: Official site (archived)
If you like this game, try: Theme Park, Theme Hospital, Dinopark Tycoon

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.