Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #352
Hall of Belated Fame Inductee  Earthly Delight    View all Top Dogs in this genre
Interactive Fiction   Real-time IF

Rating: 8 (20 votes)

Earthly Delight box cover

Earthly Delight screenshot
Earthly Delight turned out to be a pleasant surprise when I first discovered it in March 2000 -- mainly because it's amazing that an interactive fiction game that is this innovative and well-written for its time could fade almost completely into obscurity before most gamers even had a chance to see it on the shelves. Earthly Delight opens with an intriguing premise: you wake up in the middle of the night to discover that a painting you recently inherited has been stolen. Already at this early stage, the game allows a wide variety of actions you can perform to end the first episode: if you are quick enough, you can catch the burglar in the act, and even fight with him. If he is gone by the time you reach the room, you can still discover clues that will lead to the next episode. Each episode opens in animated book style, with its own (PC speaker) music and well-written introduction.

Although the game is "shallow" in the sense that the non-player characters are poorly developed and two-dimensional, the intriguing plot and many optional puzzles and alternate solutions more than make up for the deficiency. The game has one curious parser characteristic: you need to use "GO TO" command a lot to reach certain places, although you can only GO TO that place when you are near enough. Given the expansive and confusing layout of Paris, finding a place can quickly become the most time-consuming action in the game, and truly exasperating. Despite this quirk, Earthly Delight is definitely a cut above average game of its time (1983!), and while it isn't Infocom, it's still well worth a playthrough. Highly recommended, but not for the easily frustrated.

Reviewed by: Underdogs
Designer: Roger Webster
Developer: Datamost
Publisher: Datamost
Year: 1983
Software Copyright: Datamost
Theme: Modern, Mystery
None that we know of
System Requirements: DOS
Where to get it:
Related Links:  
If you like this game, try: Borrowed Time, Shades of Grey, Amnesia

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.