Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #1514
Dark Sun: Wake of The Ravager  
RPG   Isometric

Rating: 8.49 (293 votes)

Dark Sun: Wake of The Ravager box cover

Dark Sun: Wake of The Ravager screenshot
Though an outdated RPG by today's standards, Dark Sun: Wake of the Ravager boasts a new, more interesting plot, better graphics, and bigger world than its predecessor Shattered Lands. Unfortunately, it also inherits many weaknesses, including critical bugs that may prevent some players from completing the game altogether.

Wake of the Ravager is set in Athas, the same AD&D universe as Shattered Lands. This time, however, you no longer control a party of desparate slaves, but four stalwart adventurers who come to the city of Tyr to eradicate the evil that plagues the land. The engine is virtually identical to the first game, although the game world is much bigger and the plot more interesting this time around. Not only will you have to deal with an assortment of monsters (some quite unique), but you can also follow many sub-plots, such as political propaganda, clandestine cults, and many more. These optional quests add a lot of atmosphere and variety to the game, and help keep it interesting.

I was enjoying the Wake of the Ravager experience... until I came across a critical bug that became so famous in the RPG community it was simply refered to as "The Bug". This bug causes all monsters to quit fighting and automatically exits from the battle. From then on, no monster can attack you even though you can still kill them. This may sound like a fun cheat, but it gets old quickly after you find out that you can easily kill every monster while they stand around and follow you. Needless to say, finishing the game becomes much easier after that. This might appeal to RPG beginners who dread difficult battles, but trust me-- it's not fun. Without the Bug, Wake of the Ravager definitely would have received a much more positive response from gamers, and some may even call it a "classic" (although in my opinion, it has far too many typos and interface quirks to deserve that merit). Still, it is definitely worth checking out if you like the first game. Make sure you grab the latest patch from Games Domain or The Patches Scroll (see our Links page) before you start the game.

Reviewed by: Underdogs
Designer: Unknown
Developer: Strategic Simulations Inc. (SSI)
Publisher: Strategic Simulations Inc. (SSI)
Year: 1994
Software Copyright: Strategic Simulations Inc. (SSI)
Theme: Fantasy
None that we know of
System Requirements: DOS
Where to get it:   from CD-ROM Access!
Related Links:  
If you like this game, try: Dark Sun: Shattered Lands, Dragon Wars, Entomorph: Plague of The Darkfall

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.