Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #1493
Philosopher's Quest   (a.k.a. Brand X)
Interactive Fiction   Conventional

Rating: 5.38 (13 votes)

Philosopher's Quest box cover

Philosopher's Quest screenshot
One of the oldest IF titles ever written (its first version was written in 1979 for the IBM 370 mainframe under the name Brand X), Philosopher's Quest gets my vote for having the most unfair first puzzle ever in a game. The plot starts out intriguing enough: with you wishing you hadn't waved that old magic wand you found in the junk shop off Market Street. For when you did, the atmosphere turned inside out, taking you with it. And when it turned back again, the shop -- and the shopkeeper were no more...

Philosopher's Quest pioneers the concept of a "pure puzzle" IF-- games whose emphasis is on (very difficult) puzzle-solving than on plot and character development. The parser is very primitive, and won't recognize even common verbs such as EXAMINE (curiously, every Topologika game suffers from this, even years after the original parser was coded). This makes the solution to the first puzzle even more frustrating (hint: try to GET something that will help you out, though you can't see it anywhere in the description. Yeah, that's why it's a ridiculous puzzle). The game does have good writing and some clever puzzles, but you'll likely be too frustrated with the parser to get much enjoyment out of it.

Reviewed by: Underdogs
Designer: Peter Killworth & Jonathan Mestel
Developer: Topologika
Publisher: Freeware
Year: 1987
Software Copyright: Topologika
Theme: Fantasy
None that we know of
System Requirements: DOS
Where to get it:   IF Archive
Related Links:  
If you like this game, try: Avon, Time Quest, Hezarin

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.