Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places


Creative Commons License

Game #4458
Hall of Belated Fame Inductee  S.C.A.R.A.B.   (a.k.a. SCARAB)  View all Top Dogs in this genre
Action   Giant robot action

Rating: 8.79 (39 votes)

S.C.A.R.A.B. box cover

S.C.A.R.A.B. screenshot
S.C.A.R.A.B. is an innovative mix of the shooter and strategy genres that sadly received less attention than it deserves. A spiritual descendant of Simutronic's excellent but also underrated CyberStrike, S.C.A.R.A.B. is essentially a giant robot action game, similar to MechWarrior, that offers a unique and refreshing blend of non-action elements that would not be seen again until the likes of Hostile Waters years later.

The game's originality is already evident from its premise that places Egyptian mythology in a futuristic setting. In this alternate reality, Egyptian gods wage war by pitting giant robots against one another. You are not fighting for your own objective, however, but as part of a team. Similar to a children's game, your team wins by maintaining control over half the map for at least five minutes. But here's where it gets tricky: maintaining control is done by covering the map with an energy field, which is powered by towers, which in turn are dropped by a hovering dropship. To make things even more interesting, this same dropship provides all robots with power-up modules you can use to customize them. The modules range from straightforward weapon packs to things like the stealth module (which removes you from the enemy radar) that provide moments strategic decision-making. You can even call in the dropship to drop a sarcophagus, a device that repairs damage.

Each of your robots is protected by a "geodesic shield" enhanced by the surrounding energy field. Since the geodesic shield limits your field of vision, a crucial choice you have to often make during the game is whether or not to drop your shields to see clearly but make your robot more vulnerable to enemy fire, or keep the shield on but stumble around blindly through the map.

To make matters even more complex, each of the three main robot designs has its own strengths, weaknesses, and selection of special weapons. Horus, for example, is the fastest among the three and can be equipped with rocket fuel modules that enable it to fly. The Sekhmet is much slower, but is very durable and can carry mortars and other formidable long-distance weapons.

The game's interface is very easy to learn and use. Anyone who has played DOOM will have no trouble here. You can also use the targeting crosshairs to aim at a specific appendage on enemy robots: its arms, for example. The levels, while not as detailed as classics like Hexen, are well designed: full of tunnels, dead ends, and even moving skyways.

As a straightforward FPS, S.C.A.R.A.B. will probably disappoint die-hard DOOM fans who expect nonstop action frenzy and cool deathmatch levels. But as an action/strategy hybrid, S.C.A.R.A.B. is a deep and rich title that requires strategy as much as reflexes to succeed. You will need to place towers intelligently to produce an energy field that covers the optimal area, and knowing when to destroy the enemy's towers (e.g. when their robots are nearby) and when to keep them (e.g. when your own robots are nearby) is crucial. In this sense, S.C.A.R.A.B. is more of a futuristic sport title than a FPS – but it will reward anyone who is patient enough to learn the intricacies. Two thumbs up, way up!

Reviewed by: Underdogs
Designer: John Ratcliff
Developer: Electronic Arts
Publisher: Electronic Arts
Year: 1997
Software Copyright: John Ratcliff
Theme: Myth & Legend
System Requirements: Windows XP
Where to get it:
Related Links:  
If you like this game, try: Terra Nova: Strike Force Centauri, Hostile Waters: Antaeus Rising, Gigantic Gear

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.