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Game #2971
Hall of Belated Fame Inductee  2005: A Game of Macroeconomics    View all Top Dogs in this genreCollection: Edutainment for Adults
Education   Social studies

Rating: 7.97 (148 votes)

2005: A Game of Macroeconomics box cover

2005: A Game of Macroeconomics screenshot
2005: A Game of Macroeconomics is an excellent free game that achieves what many expensive releases have tried and failed: teach basic concepts of macroeconomics in an accessible and fun package. Designed by N. Gregory Mankiw, one of the US’ most famous economists, 2005 is designed as a supplementary material to Mankiw’s Macroeconomics textbook, published by Worth Publishers.

The game casts you as a US President who is elected in the year 2005. Your goal is to set monetary policy (via setting money growth rate) and fiscal policy (via setting taxes/GNP and government spending/GNP ratios) to keep the economy healthy. Your ultimate goal is to get re-elected for as long as possible. If the economy does badly, your popularity will fall, and your chance of returning to the White House will be diminished.

As a Macromedia Shockwave game, the controls of 2005 are easy to learn, and the graphics are pleasant. The screen is split into three sections. On the left side of the screen are time series plots of three main economic indicators: inflation, unemployment, and output (GNP) growth. On the right side, you can read current news and look at your approval rating. You can toggle on a detailed table of other data at any time, although the charts and news are usually enough to make decisions.

Mankiw’s decision to limit user input to three variables makes it much easier to observe the impact of your policies, and the game is far from simple even if it appears that way. As in real life, unexpected events of all sorts can happen at any time, and correctly guessing the effect of news events (for example, OPEC’s announcement to cut oil production will lead to rising prices, which will put an upward pressure on inflation and potentially lowering output). After several sessions, you will learn about some basic relationships between major economic indicators, and how monetary and fiscal policies affect the economy. Overall, if you are interested in learning more about macroeconomics but were intimidated by complex textbooks or software, 2005 is a good starting point. It is highly recommended that you read excerpts from Mankiw’s textbook at the publisher’s site (in Related Links section below) as you play—it’s a good way to supplement the limited in-game help, and you may just be surprised at how accessible Mankiw’s writings are, and how fun a “dry” subject like this can be ;) Two thumbs up! Check the Related Links below for more complex of macroeconomics simulations.

Reviewed by: Underdogs
Designer: N. Gregory Mankiw
Developer: Anonymous
Publisher: Freeware
Year: 2001
Software Copyright: Worth Publishing
Theme: Political, Modern
None that we know of
System Requirements: Macromedia Shockwave
Where to get it:
Related Links: Official site, Virtual Economy (UK), The National Budget Simulation (US)
If you like this game, try: Balance of Power (1990 Edition), Shadow President, Global Dilemma: Guns or Butter, The

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