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Waterloo War Real-time or real terrain
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"SSI's import of the British simulation of the famous battle, as seen from the "commander's eye". Much more of a wargame than the historic staff simulations more commonly produced, it was a fascinating albeit frustrating game. Designer Peter Turcan has also designed Borodino 1812 and Armada." [excerpt from M. Evan Brooks' Homepage] The game is also notable for its innovative use of isometric battlefield perspective, with realistic depth and terrains.
Reviewed by: Underdogs |  |
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