Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License

Game #3565
Hall of Belated Fame Inductee  Triptych    View all Top Dogs in this genreCollection: Indie Underdogs
Puzzle   Tetris variant

Rating: 8.21 (159 votes)

Triptych box cover

Triptych screenshot
Triptych is a great falling blocks game from Chronic Logic. If you think coding another Tetris clone is an unworthy pursuit for a designer of such original games as Pontifex and Bridge Builder, rest assured: this is not your typical Tetris clone.

While the game on the surface looks just like Tetris except with three blocks instead of four at a time, the gameplay is refreshingly original and unique. Your job is still to move and rotate blocks as they fall to make blocks of the same color disappear, but there are significant differences. The best way to describe the game is to think of how Tetris would behave if they were subject to realistic physics, including gravity and inertia. That’s right: in Triptych falling blocks bounce off the floor and each other. This means that you cannot simply align blocks of the same color with others to make them disappear, since blocks don’t automatically “stick” to other blocks when they are aligned. You can end up with a pile of blocks haphazardly placed on top of each other at all kinds of angles (as shown in the screenshot) instead of neatly aligned rows you are accustomed to in Tetris.

Naturally, the strong dose of realism in gameplay dictates some necessary changes, since the game would probably be far too difficult if your objective were to align whole rows of same-color blocks. Instead, all you need is to make 3 blocks of the same color touch each other to “energize” them. Energized blocks that are on the ground (i.e. not part of 3-block group you are moving) will disappear, while energized blocks you control will remain energized for a few more seconds, giving you the chance to energize other blocks of the same color. In addition to regular gameplay, there are “special” blocks that you’ll come across at higher levels, and special bonuses to collect.

Making a Tetris game that obeys the law of physics is one of those very cool ideas that aren’t obvious, but has a high “a-ha! Why didn’t I think of this before?” factor. That the idea occurred to the designer of Pontifex, one of the most unique games ever made, is only fitting. Whether or not you like Tetris, you owe it to yourself to try one of the most fun shareware games to come along in some time. The registered version costs only $14.95, and gives you unlimited play past level 3, activate expert level and high scores table, and removes the delay at start-up screen. Two thumbs up, way up!

Reviewed by: Underdogs

Designer: Alex Austin
Developer: Chronic Logic
Publisher: Chronic Logic
Year: 2002
Software Copyright: Chronic Logic
Theme: Unique
None that we know of
System Requirements: Windows XP
Where to get it:   Official site
Related Links:  
If you like this game, try: Puyo Puyo, Nyet 3: The Revenge of The Mutant Stones, Ultimate Super Stack

© 1998 - 2018 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.