Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #664
Lost Island of Alanna, The   Collection: Promotional Underdogs
Adventure   Myst-style

Rating: 7.98 (64 votes)

Lost Island of Alanna, The box cover

Lost Island of Alanna, The screenshot
The Lost Island of Alanna will probably go down in history as one of the better marketing gimmicks ever made for one of the worst products. Coca Cola released the game in 1998 with great fanfare, to promote its new Cherry Coke. The company even signed on the designers of early CD-ROM blockbuster The 7th Guest to help with designing some puzzles in the game. There's even some semblance of a plot: explore the mysterious island of Alanna to find a treasure. So far, so good.

Once the novelty (and exhilaration that you're playing what looks like a decent graphical adventure game for free) wears out, the game turns out to be a typical adventure with a decent mix of inventory-based and logic puzzles. It suffers, however, from the extreme "hunt the pixel" syndrome (you may well have to click on every single innocuous-looking rock in the game to pick up "useful" ones), and the fact that clues to some non-inventory puzzles are actually NOT inside the game, but in --you guessed it-- included in Cherry Coke bottles. Okay, we all know that this IS a marketing gimmick, and that it's not really free-- but hiding clues in millions of Cherry Coke bottles randomly is pushing the concept a bit too far. It's a little surprising that Cherry Coke was a flop-- maybe they didn't sell this "free game" idea well enough. Anyway, I suggest you download the walkthrough to pass these annoying marketing ploys.

The game does have its own moments. The "trap the lion" game, for example, is a great example of a Myst-style puzzle that actually is fun to play (and figure out how to play). All the inventory-based puzzles make sense as well, once you find all the items. Overall, this is a decent, albeit very short, adventure that's worth a look... if you can stand a constant reminder of *shudder* Cherry Coke.

Reviewed by: Underdogs

Designer: Unknown
Developer: Coca Cola
Publisher: Freeware
Year: 1998
Software Copyright: Coca Cola
Theme: Grand Adventure
Multiplayer:  
None that we know of
System Requirements: Windows XP
Where to get it:   Kid's Domain
Related Links:  
Links:    
If you like this game, try: Riddle of Master Lu, Longest Journey, The

© 1998 - 2018 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.