Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #580
Hall of Belated Fame Inductee  Journey    View all Top Dogs in this genre
Interactive Fiction   Graphical IF

Rating: 8.68 (41 votes)

Journey box cover

Journey screenshot
Journey is an epic fantasy game that marks a radical departure for Infocom: the entire game is played similar to a choose-your-own-adventure book. The lack of parser surprisingly does not lead to lack of interaction, as there are always many choices and many possible solutions to the puzzles, which include optional ones. In Journey, you become part of a well-written epic, controlling a band of hardy adventurers as they set out to find the cause of and remedy for failing crops in their small village.

Despite the game's claim that many puzzles are optional, you'll quickly find that the game isn't as non-linear as it seems: you might make your way to the final stages of the game, only to discover that you cannot continue because you didn't solve some puzzles in the past in an "optimal" way. This is most aggravating with the game's magic system – spellcasting requires "essences", (e.g. air and earth), which are extremely hard to find (you'll have used most or all of them by the game's finale). Because the game never hints at how much essence you will find, you are free to waste a lot of them in solving various optional puzzles, only to find out later that you need more than you have. This "realism" makes Journey a frustrating save-and-restore type of game, and this may intimidate IF newbies.

This complaint aside, however, Journey is a very well-written, well-paced game with a plot that will keep you guessing to the end. Its non-linear feel, no matter how illusive, is a refreshing change from typical interactive fiction. The ability to control multiple characters and see the world from their different viewpoints also adds a great deal to the atmosphere. Definitely a must play for everyone, although be sure to save a lot, and don't waste the essences :)

Reviewed by: Underdogs

Designer: Marc Blank
Developer: Infocom
Publisher: Infocom
Year: 1989
Software Copyright: Infocom
Theme: Fantasy
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:
Related Links: Game page at Unofficial Infocom Site
Links:    
If you like this game, try: Quarterstaff: Tomb of Setmoth, Magnetic Scrolls Collection 1, Border Zone

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.