Jonny RPG is a great action/RPG hybrid from the UK. Jonathan Smeby, its developer, used a tool that was popular in the early noughties to flesh out a phantasy with lots of autobiographical references. You start, as you would, in Jonny's own room where the game's weirdness and in-part hilarious humor already start to become apparent. In your adventures you will visit many locations, real and imagined, of importance to Jonny. |
The game calls itself an RPG but there's more or less zero grounds for giving it that particular tag. Its gameplay is exploratory (in a vague usage of the word) and arcadey. You have your basic knuckle hurl and will come upon health items and temporary power-ups for the numerous (but not too numerous) fights. The game has pretty good pacing: just as you started to get frustrated with the mostly well-implemented action sequences, you'll be treated with one of those "now for something completely different" moments.
Amongst all the other dialogue and items of interest, there's a load of shout-outs to the author's friends that won't mean anything to the casual player but talking to people is, happily, completely optional as far as I can remember. There's a whole area whose only purpose is to deliver these acknowledgements in a pub named after the engine the game is coded in, so know that you can just skip the location once you've reached it.
Of the two difficulties initially available I took the harder (but of course!) and got through in about 5 hours. Finishing it [on hard] unlocks a final difficulty which I almost missed. Some random extras are also included in the "director's cut" edition of this random, random game. Random in the best sense! Two thumbs up!
Reviewed by: Underdogs