Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Discord
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

dungeoncrawlers.org

Creative Commons License


Game #4723
Treasures of the Savage Frontier  
RPG   First-person

Rating: 8.29 (17 votes)

Treasures of the Savage Frontier box cover

Treasures of the Savage Frontier screenshot
Gateway to the Savage Frontier and Treasures of the Savage Frontier are the last two releases in SSI's famous but by-now-overused "Gold Box" engine. Both games take place in the world of "Savage Frontier," a welcome change from the worlds of Forgotten Realms and Dragonlance used in most other Gold Box games. Gateway starts with your party drugged and robbed blind of all possessions. Soon, you get involved in a brewing political plot, and assigned the monumental task of defeating the evil wizard Vaalgamon. In the sequel Treasures of the Savage Frontier, the action starts after the first game leaves off: you are summoned to help the dwarves in their battle against the evil forces of Zhentil Keep.

If you have played Gold Box games, you'll know exactly what to expect here: a solid blend of real-time first-person perspective and turn-based isometric combat. Similar to other Gold Box games (and especially the Krynn series), there is a LOT of fighting in Gateway and Treasures: so much so that anyone who dislikes AD&D mechanics will likely feel frustrated. Fortunately, the mostly interesting stories help keep things interesting. The best thing about these two games in my opinion is the character-specific side-quests: in Gateway, there are two NPCs that give you access to optional side quests, as well as different endings to the game. As befits the final Gold Box game, Treasures adds two welcome features: the effect of weather in battles, and the ability to call in reinforcements. Die-hard AD&D fans might complain about the low level caps (for example, eighth is the highest fighters can reach), but in a way, this serves as a nice throwback to the classic Pool of Radiance. All in all, two worthy additions to every RPG's library, although the engine is clearly "long in the tooth," showing its age, and you still have to slog through far too many battles.

Reviewed by: Underdogs
Designer: Don Daglow
Developer: Beyond Software
Publisher: Strategic Simulations Inc. (SSI)
Year: 1992
Software Copyright: Strategic Simulations Inc. (SSI)
Theme: Fantasy
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:
Related Links:  
Links:    
If you like this game, try: Gateway to the Savage Frontier, Secret of the Silver Blades, Dark Queen of Krynn, The

© 1998 - 2024 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.