Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #4000
Zork: Grand Inquisitor   Collection: Zorkian Games
Adventure   Traditional first-person

Rating: 9.03 (197 votes)

Zork: Grand Inquisitor box cover

Zork: Grand Inquisitor screenshot
The last official game based on Infocom's venerable Zork franchise, Zork: Grand Inquisitor ends the series on a high note with a wonderful, immensely entertaining game that brings the whimsical world of Zork to life as never before. The game is true to the series' roots, featuring a lot of goofy humor, fun puzzles, and even creative spells a la Enchanter series.

Even the plot is true to the whimsical humor of classical Zork. A mysterious man who calls himself the Inquisitor has moved into Port Foozle and outlawed the use of all magic. Your quest, naturally, is to liberate Port Foozle and all of Quendor from the Inquisitor's rule, and avoid being totemized (a very bad thing) in the meantime.

Zork: Grand Inquisitor is not only a good Zork game: it is a game that was created partly to please die-hard fans. The plot is crafted in such a way as to bring as many famous Zork locations and persona to life as possible. The White House, GUE Tech, Flood Control Dam #3, Hades, and Port Foozle are just a few "classical" locations that have been brought to life in wonderful SVGA graphics. Although nothing could replace your own imagination that text adventures cultivate, it is nice to see these famous locations recreated with such loving detail for the next generation of Zork fans.

Graphics is useless without good gameplay, of course. And here Grand Inquisitor does not disappoint. The Myst-style logic puzzles of Nemesis are now gone, replaced by traditional inventory-based puzzles. Similar to the Enchanter trilogy, you can cast a number of quirky spells to solve puzzles. The puzzles are not difficult, but a few are quite clever. Plenty of colorful characters, locations, and a wonderful sense of humor permeates the game throughout, although I found the last portion of the game disappointingly short and the ending a bit abrupt.

Although the story is admittedly not as interesting as Zork Nemesis, the wonderful charm, interesting magic-based puzzles, and a whimsical sense of humor that is true to Zork legacy combined to make Zork: Grand Inquisitor a better game for both Zork fans and adventure fans in general. Even with some bugs and inconsistencies that suggested the game was rushed out the door without adequate testing, Zork: Grand Inquisitor is still sheer joy to play, and remains a must-play for every fan of adventure genre. Two thumbs up, and a cheerful, grue-proof induction into our Hall of Belated Fame.

Reviewed by: Underdogs

Designer: Laird Malamed
Developer: Activision
Publisher: Activision
Year: 1997
Software Copyright: Activision
Theme: Fantasy, Humorous
Multiplayer:  
System Requirements: Windows XP
Where to get it:   from Xplosiv.net!
Related Links:  
Links:    
If you like this game, try: Zork Nemesis, Return to Zork, Spellbreaker

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.