Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Collections
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #3817
Hall of Belated Fame Inductee  Lands of Lore: Guardians of Destiny   (a.k.a. Lands of Lore 2)  View all Top Dogs in this genre
RPG   First-person

Rating: 9.02 (233 votes)

Lands of Lore: Guardians of Destiny box cover

Lands of Lore: Guardians of Destiny screenshot
While they are best known for the Command and Conquer and Eye of the Beholder series, Westwood studios released a gem of an RPG in 1994. Lands of Lore: The Throne of Chaos was a fun, light mix of role-playing and adventure.

The 1997 sequel, Lands of Lore: Guardians of Destiny, is an exciting mix of dungeon hacking and adventuring. Luther, our hero, has a strange curse that was passed onto him from his mother. Luther's quest is to find the source of the curse and destroy it. Along the way, Luther meets a band of feline-like humans and battles a vast array of enemies, both monsters and humans.

Much of the story is told through FMV cutscenes. While it may seem that FMV and RPG are an odd couple, it is a well done match. The cutscenes, although somewhat poorly acted, move the plot along well. Thankfully, the acting isn't nearly as bad as A Fork in the Tale or DEVO: Smart Patrol.

The gameplay is similar to Interplay's Stonekeep. There are plenty of traps, hidden exits and entrances, and hidden weaponry and items with plenty of good dungeon hacking action. Spellcasting, fighting, and the inventory are all controlled through a well-thought-out, intuitive interface. Unlike Stonekeep, Guardians doesn't have a bottomless inventory. This is only a nuisance if you get your hands on too many goodies ;)

Level advancement and combat are simple enough to not intimidate the average gamer but challenging enough to make any hardcore RPG fan sweat. While there isn't a class system, per se, Luther has the ability to morph between three different forms: a human (the best balanced), lizard (strong in magic but poor in combat), and the Beast (slow-moving but a powerful fighter). Depending on your character's actions, Luther can either follow the path of good or evil.

Spanning across four CD's, Lands of Lore: Guardians of Destiny isn't the innovative game that its predecessor was, but it is still able to blend the old and the new into an exhilarating experience.

Reviewed by: doowopman

Designer: Jesse Clemit & Jeff S. Filhaber
Developer: Westwood Studios
Publisher: Virgin Interactive
Year: 1997
Software Copyright: Westwood Studios
Theme: Fantasy
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:
Related Links: Westwood's old page
Links:    
If you like this game, try: Lands of Lore: The Throne of Chaos, Amulets & Armor, Albion

© 1998 - 2018 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.