Home of the Underdogs
About News FAQs Contact HOTU Forum Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War
Advertise here!



Support the EFF
Welcome How you can help
Members



new member or lost password

Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Master List
Welcome Scratchware
Welcome Community Forum
Welcome Most Wanted List
Welcome Chat in #HotU
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome HOTU Affiliates
Welcome Recommended Links
Site History Site History
Link to Us Link to Us
Link to Us Advertisers
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #3665
Hall of Belated Fame Inductee  Conquest: Frontier Wars    View all Top Dogs in this genre
Strategy   Real-time strategy


 Conquest: Frontier Wars box cover

 Conquest: Frontier Wars screenshot
Games like Homeworld reinvented the real-time-strategy genre by making the setting a previously untapped locale—space. It wasn’t long before other developers, and publishers, would realize the potential of such a match. Microsoft quickly jumped on the bandwagon with the announcement that it would be publishing Conquest: Frontier Wars. RTS devotees ate it up, and it seemed like all was going well. Ultimately Microsoft dropped the project, saying that the game did not meet its quality standards. Thankfully UbiSoft picked up the publishing reigns.

Conquest lets players fight an intergalactic war between three races, the Terrans, Mantis, and Celareons, over the course of three campaigns. The storyline is a nice mix of action, intrigue, and refreshingly, comedy. Comparisons can definitely be made to Starcraft, however. The aforementioned races are very similar to the Terrans, Zerg, and Protoss, respectively. All similarities stop there, as there is nary a ground unit in the game. All combat takes place in space, and Conquest is one of the few games to capture the vastness of it.

This is achieved two ways. Firstly, you build bases (refineries, shipyards, research centers) on orbital rings circling planets. Each ring can only support a certain number of buildings, so you are forced to spread your base among multiple planets. Resources can also be acquired from planets, and accumulate much more quickly than sending out mining ships, so controlling them is of strategic value. Secondly, each campaign, skirmish, or multiplayer mission does not take place on one map, but rather across multiple ones. This is achieved through the use of wormholes. Much like Space Empires IV, a war can rage across multiple systems, and you will often have to take your fleets quite far from your base to meet the enemy. Furthermore, your fleets have limited ammo, so supply ships have to join them or your base has to expand across multiple fronts. You can set up a skirmish or multiplayer game with up to 16 systems, so games can last quite a while.

Conquest’s graphics are pretty good, and while the game is 2D there are some nice touches, such as 3D ship models and rotating planets, which make it feel more three-dimensional. The effects are top notch, with ships breaking apart before exploding and tiny fighters leaving trails as they launch from enormous carriers. On the audio side, things also fair pretty well. The music is varied, though it can get monotonous, and sound effects, while nothing spectacular, do the job. Voice acting, however, is solid all around.

While much of Conquest is by the books RTS, there are enough unique elements to make it stand out and add to the strategic choices. With aggressive AI in skirmish mode, three campaigns, and multiplayer, the game has longevity as well. If a real-time-strategy game with features typically seen in a turn-based 4X game sounds intriguing, definitely check this one out.

Reviewed by: TieSolo

Designer: Jamie Wiggs & Arvee Garde
Developer: Fever Pitch Studios
Publisher: UBI Soft
Year: 2001
Software Copyright: UBI Soft
Theme: Science Fiction, Design Tool
Multiplayer:  
Related Links: Official site, Fan page at Strategy Planet
System Requirements: Windows XP
Where to get it:   <img src="images/buyit.gif" width="50" height="15" border="0"> from Chips & Bits!
If you like this game, try: Tone Rebellion, The, Space Empires IV, Starships Unlimited
Thanks to...  


Disclaimer: Home of the Underdogs does not claim rights to any software on the site. To the best of our knowledge, these titles have been discontinued by their publishers. If you know otherwise, please contact us and we will remove them accordingly. Thank you for your attention.

© 1998 - 2010 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.