Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #3174
Four Winds Mah Jong   Collection: Indie Underdogs
Strategy   Board - Eastern

Rating: 7.53 (56 votes)

Four Winds Mah Jong box cover

Four Winds Mah Jong screenshot
Four Winds Mah Jong is an excellent Mah Jong game that offers a variety of scoring systems to choose from, although it lacks the personality of Hong Kong Mah Jong. Before I talk about the game, let's dispel some myths. Contrary to popular Western belief, the actual Mah Jong game that is played in Asia is NOT the solitaire remove-the-tiles game, but a competitive game played by four players that is similar to card games poker and rummy, but with more sets and elaborate scoring rules. The game is played in many countries in Asia, each with its own scoring system, although the basic tile set remains the same. The players essentially compete to "go out" (i.e. finish the game) with various combinations of tiles, including pairs, three of a kind, and consecutive numbers ("straight flush" in poker).

The game lets you play against 3 computer opponents, selected from four different types of AI adversaries: beginner, defensive, expert, and limit maker (high-scoring hands at the expense of sloppy discards). Since the rules for Mah Jong vary greatly around the world, Four Winds offers several rule presets --Japanese Riichi, American traditional, Hong Kong mah-jongg, and European contemporary. These, however, are only default presets. Players are also free to create their own customized rules-- an excellent option that Mah Jong experts will definitely find useful.

The game is very well designed, with pretty background graphics and relaxing music. The game also boasts extensive features and a solid gameplay. There's even an excellent online Flash tutorial available at the official website that provides a quick overview of gameplay. You will also find there a cool Java-based solitaire game (the game most Westerners know as "Mah Jong") to familiarize you with the game's tile set. Overall, Four Winds is a solid Mah Jong game that looks, plays, and sounds great. The lack of opponents' personalities makes the game less personal than Hong Kong Mah Jong, but the availability of different rules and the ability to create new ones makes it different enough from the competition. Two thumbs up!

Reviewed by: Underdogs

Designer: Arto Tenkanen
Developer: Anonymous
Publisher: Anonymous
Year: 2001
Software Copyright: Arto Tenkanen
Theme: Oriental, Shareware
Multiplayer:  
None that we know of
System Requirements: Windows XP
Where to get it:   Official site
Related Links: The Maj Exchange, Mah Jong Museum, Mahjong NEWS
Links:    
If you like this game, try: Real Mah Jong, The, Hong Kong Mahjong, Mahjong House 2

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.