Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #3084
No Time To Squeal   Collection: IF Competition Favorites
Interactive Fiction   Story-driven

Rating: 7.75 (36 votes)

No Time To Squeal box cover

No Time To Squeal screenshot
My second most favorite game in the 7th Annual Interactive Fiction Competition, No Time To Squeal is an outstanding collaboration effort between Mike Sousa and Robb Sherwin (the latter one of my most favorite IF authors today). Much of the game's strengths lies in the chilling, well-written plot that intertwines 20th century family life with a certain famous historical murderer, so I won't spoil it here. The game is almost puzzle-less: with a lot of shifting perspectives and scripted events, you are more of a passive observer in this unfolding drama than its active participant. And that's just as well, because the events in No Time To Squeal are not something you would want to experience in real life. The game's prose is powerful, but sometimes awkward and a bit melodramatic. It never dilutes the thrill of "hey, I wonder what will happen next" that not many games today can boast of instilling in the players. Similar to All Roads, No Time To Squeal begins with you, as the player, having no clue about what is going on, then proceeds to lead you through the powerful story in wonderful ways. Unlike All Roads though, I felt that the ending in No Time To Squeal doesn't quite "gel" everything together for me, and I had to do a bit of research on some historical references in the game to get a better idea of what the authors were shooting for. The "fake" ending message that forces you to RESTART the game to get to the next scene (as opposed to really restart the game) is also misleading, and not quite fair to first-time players who have no idea what to expect.

Despite these minor letdowns and tiny imperfections such as typos, the writing and plot alone are enough to carry No Time To Squeal to the second place on my ballot (my highest vote goes to Moments Out of Time, also reviewed on this site) because I was more intrigued with the plot and style of this one than All Roads. Fans of horror genre in particular will enjoy this one a lot. Two thumbs up, way up!

Reviewed by: Underdogs

Designer: Mike Sousa & Robb Sherwin
Developer: Freeware
Publisher: Freeware
Year: 2001
Software Copyright: Mike Sousa & Robb Sherwin
Theme: Horror
Multiplayer:  
None that we know of
System Requirements: TADS
Where to get it:   IF Archive
Related Links:  
Links:    
If you like this game, try: Little Blue Men, Vicious Cycles, Rematch

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.