Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License

Game #2925
Hall of Belated Fame Inductee  Nahlakh    View all Top Dogs in this genre
RPG   Roguelike

Rating: 8.48 (58 votes)

Nahlakh box cover

Nahlakh screenshot
Tom Proudfoot's first published game, Nahlakh, is a traditional top-down role-playing game that pits your party of eight adventurers against a force of evil threatening the land. While the crude graphics and the really hard first fight with a whole tribe of kobolds may scare away a more casual player, this game is a nugget of gold for the fans of the genre.

The turn-based combat engine is quite easy to learn and among the best I have seen in role-playing games. Sporting such nice features as targeting specific body parts (the groin being my favorite), fatigue and various states of injury (bleeding, poisoned, stunned, collapsed etc.), the fights are a joy.

Skills and experience are both handled extremely well here. A character advances only in those skills that he uses and every character is able to learn any skill (except magic and prayer). There are some skills that are not usable in the game at all, though, but that is a minor fault.

The magic system is pretty much straight copied from the Ultima games, with each of the over one hundred spells consisting of three magic syllables. But unlike in Ultima, you actually can experiment with the spells and deduce new variants apart from those you already know.

The game is nicely balanced to keep you on the edge of your seat. Each time you think you've got the upper hand in combat, it's time to move on to the next dungeon where you will again be fighting for your life. Thus it is also really easy to get killed if you venture somewhere you aren't supposed to go yet.

With the staggering amount of different magic items (14,000 different weapons for example) and nice user-friendly features (automap, a single-click full party heal and the lack of random encounters), Nahlakh is very much recommended to all who like a good RPG.

Note: Faster computers may need a slowdown program to run the game. It works well on my 233 MHz one, but crashes on a friend's 400 MHz. Tom Proudfoot has recently released the game as freeware, although you can still pay him the $15 registration "fee" if you enjoy the game ;)

Reviewed by: Obi

Designer: Tom Proudfoot
Developer: Proudfoot Games
Publisher: Freeware
Year: 1994
Software Copyright: Proudfoot Games
Theme: Fantasy, Shareware
None that we know of
System Requirements: DOS
Where to get it:
Related Links: Official site
If you like this game, try: Natuk, Tower of Darkness, Magic Candle III, The

© 1998 - 2018 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.