Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #2811
Hall of Belated Fame Inductee  Motor City   (a.k.a. Oldtimer)  View all Top Dogs in this genre
Simulation   Trade or management

Rating: 8.89 (201 votes)

Motor City box cover

Motor City screenshot
The last game developed and published by Austrian developer Max Design before they were bought out by Sunflowers, Motor City (marketed in Germany as Oldtimer) is an excellent simulation of the car industry that is sadly not as well known as Impressions' Detroit. Although they both tackle the same subject matter, Motor City is a much better game due to a more realistic and versatile economics model that underlies the game.

The idea in Motor City will be familiar to Detroit players: as manager of a fledgling car company, your job is to expand your business by designing and selling cars. Similar to Detroit, most of the time you will be looking at the company premises, which start with only two buildings: administration and warehouse. Motor City includes many more options and details that Detroit lacks. For example, before you can build a car you must choose general concepts, e.g. size (small, medium, or large), whether its roof can be opened, chassis type, and engine type. All these components cost money, of course. Since building cars take time to complete (and the time varies depending on how many bells & whistles you add to it) but you have fixed costs to pay every month, having a long-term business plan, including astute timing of when to market new models, is crucial to winning. There are numerous statistics you can access at any time to see how you're faring on the market, from overall financial position to track record and trends.

Overall, I am very impressed with Motor City's depth and variety of options. Detroit is a lot of fun, but often feels as if it could have been about any other industry just as well. Motor City, on the other hand, contains many details that wouldn't make sense in a different context. The bottom line is, if you want a more sophisticated business simulation than Detroit, Motor City is a must-have. It may not be as accessible but it is quite educational as you put more time into studying how the market works. Top dog, without a doubt, and a two thumbs up from this fan.

Reviewed by: Underdogs

Designer: Unknown
Developer: Max Design
Publisher: Max Design
Year: 1995
Software Copyright: Max Design
Theme: Modern
Multiplayer:  
None that we know of
System Requirements: DOS
Where to get it:
Related Links:  
Links:    
If you like this game, try: Detroit, Entrepreneur, Ocean Trader

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.