Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War




Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Recommended
Welcome Freeware Titles
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License


Game #1852
Hall of Belated Fame Inductee  Icebreaker    View all Top Dogs in this genre
Puzzle   Third person

Rating: 9.02 (149 votes)

Icebreaker box cover

Icebreaker screenshot
One of the best and most unique puzzle games ever made, Icebreaker is the brainchild of Andrew Looney (no, I'm not making his name up), eccentric puzzle game designer who has a penchant for all things pyramid-shaped. Icebreaker is best described as an abstract puzzle/action arcade game in which you control a pyramid, and your objective in each level is to destroy all pyramids on a grid while enemy pyramids stalk you.

Revolutionary games like Geoff Crammond's classic The Sentinel always defy adequate description. Probably 1995's most radically different game, Icebreaker is no exception, although the elements of a puzzle game are predominant. You have to guide a little pyramid around the screen, shooting and smashing into other pyramids before some "hunter" pyramids catch up to you. Sometimes you fight, and sometimes you lead your pursuers to their demise by tricking them into bottomless pits. One of the most fascinating things about the game is the variety of ways to get rid of enemy pyramids -- just when you think you've discovered them all, you'll find new surprises (and tougher pyramids) waiting on the next level. Easter eggs, hidden cheats, and many surprise items all add to the fun. Success in the game requires the combination of shooting skill, strategy, timing, and a lot of patience. With over 150 levels, fans of action or puzzle games, and just about anyone who enjoys a unique challenge, will be hopelessly addicted for days on end. Two thumbs up, way up!

Note: the game's designer offers an interesting history of the game: "I created the original game and controlled the design of all additional game elements. I also wrote virtually all of the software for original version of the game, which was published by Panasonic for the 3DO Multiplayer. Unfortunately, 3DO ultimately lost the battle of the 32-bit video game machine, and if no one was buying 3DO players, then no one was buying games for it either. Luckily, Magnet Interactive Studios ported Icebreaker to both the Mac and the PC, and those versions were published by 20th Century Fox. Unfortunately (again), Icebreaker was released just as the bottom was dropping out of the CD-ROM market, so it wasn't a success on those platforms either, despite critical acclaim."

Reviewed by: Underdogs

Designer: Andrew Looney
Developer: Magnet Interactive
Publisher: Fox Interactive
Year: 1996
Software Copyright: Magnet Interactive
Theme: Unique
Multiplayer:  
None that we know of
System Requirements: Windows XP
Where to get it:
Related Links: Designer's Game Page, Icebreaker Easter Eggs List
Links:    
If you like this game, try: Wetrix, Sentinel Returns, Theatre of War

© 1998 - 2015 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.