Home of the Underdogs
About News FAQs Contact HOTU GoogleGroup Music Manuals
Category Applications Action Adventure Education Interactive Fiction Puzzle Role Playing Games Simulation Special Sport Strategy War

Support the EFF
Welcome How you can help
Browse Games
Welcome Random Pick
Welcome By Company
  Welcome By Theme  
Welcome By Alphabet
Welcome By Year
Welcome Title Search
Welcome Company Search
Welcome Designer Search
Welcome Freeware Titles
Welcome Collections
Welcome Community Group
Welcome Twitter
Welcome Facebook
Welcome File Format Guide
Welcome Help: Non PC Games
Welcome Help: Win Games
Welcome Help: DOS Games
Welcome Recommended Links
Site History Site History
Legacy Legacy
Link to Us Link to Us
Credits Thanks & Credits
Abandonware Ring

Abandoned Places

Creative Commons License

Game #1455
Strategy   Squad-level

Rating: 7.45 (100 votes)

Siege box cover

Siege screenshot
Mindcraft's first tactical fantasy game Siege and the expansion pack Dogs of War is decent tactical combat game featuring tons of scenarios, units, and even a decent plot. In this cross between SSG's Warlords and EA's classic Rampart, your task is to either attack or defend a castle with fantasy units. Good VGA graphics and music unfortunately can't hide the fact that the AI of the game is simply horrible-- arguably even worst than Mindcraft's dreadful Tegel's Mercenaries. It is far too easy to outflank the computer and confuse its units by feigning attacks, and the only time you will feel anything resembling a real challenge is when the computer commands many more units than you do, to even out the odds. Gameplay mechanics is decent, although the cumbersome interface (like in most Mindcraft strategy games) really gets in the way. Although the game is real-time, you can pause it at any time to give commands.

All in all, Siege is a fairly superficial tactical game that promises more than it delivers. Although there are many units you can buy, their difference simply boil down to whether or not they can conduct ranged attack or not. The lack of campaign mode is disappointing, but made up somewhat by a versatile scenario / map editor. Limited goals, gameplay, and bad AI makes this a good game only for beginners or anyone who likes easy strategy games. The rest of us would be more content playing SSG's Warlords or QQP's Conquered Kingdoms for the umpteenth time. If you want to give Mindcraft's engine a second try, play the much-improved Ambush at Sorinor instead.

Reviewed by: Underdogs

Designer: Unknown
Developer: Mindcraft
Publisher: Mindcraft
Year: 1992
Software Copyright: Mindcraft
Theme: Fantasy, Design Tool
None that we know of
System Requirements: DOS
Where to get it:
Related Links:  
If you like this game, try: Walls of Rome, Ambush at Sorinor, Conquered Kingdoms

© 1998 - 2018 Home of the Underdogs
Portions are copyrighted by their respective owners. All rights reserved. Please read our privacy policy.